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Сообщения за июль, 2016

Modern Render Techniques - Links(Updated 1.08.16)

Simple Alternative to Clustered Shading for Thousands of Lights Temporal Reprojection and SAO Shaders: Tone mapping Deep G-Buffers for Stable Global Illumination Approximation Screen-Space Ambient Occlusion by Unsharp Masking of the Depth Buffer