Nikolay Galko tech notes

Sunday, July 17, 2016

Modern Render Techniques - Links(Updated 1.08.16)

Simple Alternative to Clustered Shading for Thousands of Lights

Temporal Reprojection and SAO

Shaders:

Tone mapping

Deep G-Buffers for Stable Global Illumination Approximation

Screen-Space Ambient Occlusion by Unsharp Masking of the Depth Buffer
on July 17, 2016 No comments:
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