Nikolay Galko tech notes

Monday, January 23, 2017

PBR Impmentation in NGTech

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Я не хотел публиковать свой черновик, но надо сделать его открытым Real shading in UE4 https://nickgalko.blogspot.ru/2016/07/modern-render...
Monday, August 15, 2016

Test Art

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http://www.pbrt.org/scenes.html
Sunday, July 17, 2016

Modern Render Techniques - Links(Updated 1.08.16)

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Simple Alternative to Clustered Shading for Thousands of Lights Temporal Reprojection and SAO Shaders: Tone mapping Deep G-Buffers ...
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